I've been talking a lot about gameplay, and Rohrer is perhaps the best example of someone who crafts evocative and emotional mechanics.
"Rohrer is trying to make art in a medium that most people don't even think is capable of art."
The first page of the article focuses on the game Passage, a simplistic pixelated adventure "about the inevitability of death". Jason Rohrer doesn't realize these philosophical ideas with cinematic bookends or dialogue boxes; his games are far from arresting: he evokes deep emotions through mechanics.
For instance, one of his more recent games hinges on the idea that "Mistakes you make, early on, haunt you through some game mechanic later."
Rohrer's games, (which are less than a 10 minutes long) also bring into question the videogame experience itself. A game doesn't need to absorb 10-15 hours of your time. It can be thoughtful and engaging without consuming your life.
A game like Portal provides another example of a more thoughtful and less extensive gameplay experience.
Jason Rohrer is an interesting and compelling figure that seems to be pushing the medium forward almost effortlessly. His games accentuate the fact that gameplay is more than point-and-shoot; it's simply another way to experience art. I have yet to play his games, but I plan to make a donation...his family subsists off 14k a year. Here's a link to his site.
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